![]() They lack the deadly trait of bows and also having a much higher Interact cost to reload them, bringing their damage down to a crawl. So I have seen at least a few threads and/or comments addressing the fact that crossbows are basically useless in pf2e, and by all accounts, if you have access to bows, they are. Pathfinder Society Subreddit /r/PathfinderĪ list of AP-specific subreddits can be found in the wiki Pathfinder General Subreddit /r/Pathfinder_RPG Homebrew and Pathfinder Infinite /r/Pathfinder2eCreations ![]() The current affected topics are blaster casters / caster accuracy, and new threads may only be posted on Tuesday (PDT). You must also credit the artist: images that are uncredited or AI generated will be removed.ĭiscussions which overwhelm the subreddit may be limited at the discretion of the mods, or relegated to a megathread, to allow breathing room for other topics. This could be a campaign summary, ABC and build, or character profile, as appropriate. Only verified content creators can promote posts that may require purchases, sign-ups, commission information, or provide incentives for participation.Īrt posts must include a follow-up comment relating them to Pathfinder 2e. Verified content creators may promote their content regularly. Only 1 self-promotion post per week is allowed. This subreddit is a community and we welcome your content but we expect your participation in this community in return. Memes purely for humor should be posted on r/PathfinderMemes Low effort EX: the cover of a rulebook, AI generated content, unconstructive complaints such as "I hate." or "X sucks," does not relate to Pathfinder 2E. Quality EX: homebrew rules, analysis, something you discovered/encountered, memes that teach mechanics, stuff with a story. Posts should be able to spark dialogue, add interesting perspectives, educate, and otherwise contribute to the 2E experience. In general, treat others of the community as you would a colleague or friend.Ĭontent that is not covered by the Open RPG Creative (ORC) License, the Open Game License and/or made publicly available by Paizo or a third party is not allowed. ![]() Community members are encouraged to ask questions or seek advice, and should be able to expect respectful and courteous answers. Transphobic, Racist, Ableist, Abusive, Sexist, Homophobicīe Kind and Respectful - Criticism of the game or its mechanics should not turn into attacks on a member of the subreddit. If you wish to access the new by default scroll to the bottom of your preferences and select Use the redesign as my default experience. To access the new version of this subreddit simply click here. If you wish to view the updated sidebar, links and content the mods have created you will be required to use the redesign. Whenever this +1 light crossbow confirms a critical hit, it deals 2d4 force damage to all enemies in a 10-foot radius.If you are viewing this you are browsing using the old version of Reddit. This weapon can tear the soul of a living enemy: whenever it lands a hit, it deals additional 1d6 force damage. This is a +3 ghost touch heartseaker weapon. Whenever the wielder of this +3 unholy light crossbow lands a hit, the enemy must pass a Will saving throw (DC 20) or their armor its sundered for 1d3 rounds. The enemy starts doubting that violence is an answer and thus will suffer -1d4 penalty on attack rolls for one round. Whenever the wielder of this +3 light crossbow lands the first hit in a round against an enemy, that enemy's consciousness and love to all life awaken. This weapon is a +5 unholy bane all light crossbow. In addition, swarms cannot make a Reflex save against this effect and always suffer full damage. Successful Reflex saving throw (DC 30) halves the damage. Whenever the wielder of this +5 holy flaming burst light crossbow hits an enemy, all enemies in a 5-foot radius suffer 3d6 holy damage. Reach Spell: You can alter a spell with a range of touch, close, or medium to increase its range by one range category, using the following order: touch, close, medium, and long. This +4 undead bane light crossbow allows its wielder to cast healing spells as though they had the Reach Spell feat. It also grants a +4 bonus on initiative rolls. This +3 flaming light crossbow grants its wielder a +2 insight bonus to attack and damage rolls against non-living creatures. This effect can be removed with the remove curse spell. Whenever this +2 light crossbow confirms a critical hit, if wielded by an oracle, the target must pass a Will saving throw (DC 22) or suffer from the same effect as the oracle's curse gave on level 1, without any of its benefits. ![]() Whenever this +1 light crossbow confirms a critical hit, it deals 1d4 force damage to all enemies in a 10 feet radius.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |